Command the World at War
A digital reimagining of the classic global strategy board game. Build factories, research wartime tech, hunt convoys across every ocean and outmaneuver human opponents in turn-based campaigns that last days — or weeks.
No credit card · No ads · Plays in your browser and installs like an app

Every rule. None of the bookkeeping.
The full Global 1940 rules are here, with the quality-of-life features the cardboard original never dreamed of.
The Global 1940 map
Europe and the Pacific on one seamless world board — 100+ territories, every sea zone, and the original income values.
Play on your schedule
Up to nine seats, with China, ANZAC and France as their own powers. Move whenever you have time — a push notification tells you when it's your turn.
ELO matchmaking
Ranked matches and one-tap matchmaking into a lobby near your rating. Eight military ranks, Private to General.
Defense profiles
Set your casualty order for land and sea once, and every battle fought against you resolves while you sleep.
Research & tech
Roll for jet fighters, super subs, radar, long-range aircraft and more. Optional random starting tech for extra replay value.
Commander cards
An optional homebrew layer: each power is dealt a two-sided general or admiral card with a unique ability. Pick your side at the start.
Event cards
Another optional rule: a world event each round — storms, uprisings, supply crises — shifts the strategic picture.
Faction chat & war log
Coordinate with your alliance in private channels. Every move, casualty and dice roll is logged for the whole game.
Stats & friends
Wins, losses and your rating at a glance. Add friends, see who's online, and start a private game in two taps.
Plan a turn on the train.
Tap your units and every territory they can reach lights up — blue to move, orange to attack. Pick your units on cards, send them, and undo any move with a tap.
- A "things to fix" badge lists anything that would stop your turn ending — and flies the map there.
- Hold to end the phase, so a stray tap never costs you a turn.
- Installs to your home screen on Android and iPhone, with turn alerts.


Every campaign at a glance.
Games waiting on you come first. Open matches, ranked or casual, are one tap away — or matchmake into a lobby near your rating.
- Your rank, rating and record up top.
- Friends-only and private games for your regular group.
- Finished games stay reviewable, with the final standings.


Choose your side.
Lead any of the six major powers — or, with independent minors, take the helm of China, ANZAC or France as a seat of their own.









From Private to General.
Every ranked game moves your rating. Beat stronger opponents for bigger gains — eight ranks separate the raw recruits from the supreme commanders.
Fresh off the transport. Learning the ropes.
Proven in a handful of campaigns.
Dependable. Knows every unit value by heart.
Leads a sector. Opponents underestimate you once.
Commands a theatre. Rarely loses material unnecessarily.
Strategic thinker. Controls the tempo of the war.
Elite. Enemies study your previous games before sitting down.
Top of the leaderboard. The fate of nations rests here.
Before you deploy.
Is this an official Axis & Allies product?
No. WWII Global Strategy is an independent, fan-made digital adaptation inspired by the Axis & Allies Global 1940 ruleset. All trademarks belong to their respective owners.
How does async multiplayer work?
Each turn runs through its phases — Research, Purchase, Combat Move, Combat, Non-Combat Move, Mobilize, Collect income. You play when it's your turn, and a push notification tells you when that is. Games typically last one to four weeks of real time.
What happens if I'm attacked while offline?
Your Defense Profile is applied automatically. Set your casualty order for land and sea once, and every defensive battle resolves by those rules without you needing to be online.
Can I play with just my friends?
Yes. Create a friends-only game and only your friends or invited players can join.
Are commander and event cards part of the original game?
No — both are optional homebrew rules you can switch on when creating a game. Commander cards deal each power a two-sided general or admiral card with one special ability; event cards draw a random world event each round.
Does it work on my phone?
Yes. It plays in any modern browser and can be added to your home screen like an app, on Android and iPhone, with turn and chat alerts.
How much does it cost?
It's free. No microtransactions, no pay-to-win and no ads in your game.
The war room is waiting.
Sign up free in under a minute. Join an open match, or create your first campaign and invite your friends. The fate of nineteen-forty is in your hands.